r.RecreateRenderStateContext

r.RecreateRenderStateContext

#Overview

name: r.RecreateRenderStateContext

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:225

Scope: file

Source code excerpt:


static FAutoConsoleCommand RecreateRenderStateContextCmd(
	TEXT("r.RecreateRenderStateContext"),
	TEXT("Recreate render state."),
	FConsoleCommandDelegate::CreateStatic([] { FGlobalComponentRecreateRenderStateContext Context; }));

#if !UE_BUILD_SHIPPING
static TAutoConsoleVariable<int32> CVarForceBlackVelocityBuffer(
	TEXT("r.Test.ForceBlackVelocityBuffer"), 0,