r.Refraction.OffsetQuality

r.Refraction.OffsetQuality

#Overview

name: r.Refraction.OffsetQuality

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:719, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:747, section: [EffectsQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistortionRendering.cpp:35

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarRefractionOffsetQuality(
	TEXT("r.Refraction.OffsetQuality"),
	0,
	TEXT("When enabled, the offset buffer is made float for higher quality. This is important to maintain the softness of the blurred scene buffer."),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarRefractionBlurMaxStandardDeviationInScreenPercent(
	TEXT("r.Refraction.Blur.MaxStandardDeviationInScreenRatio"),

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistortionRendering.cpp:85

Scope (from outer to inner):

file
function     uint32 GetRefractionOffsetQuality

Source code excerpt:

uint32 GetRefractionOffsetQuality(EShaderPlatform InPlatform)
{
	static FShaderPlatformCachedIniValue<int32> CVarRefractionOffsetQualityPlatform(TEXT("r.Refraction.OffsetQuality"));
	return CVarRefractionOffsetQualityPlatform.Get(InPlatform);
}

int32 FSceneRenderer::GetRefractionQuality(const FSceneViewFamily& ViewFamily)
{
	static const auto ICVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.RefractionQuality"));