r.RefractionQuality

r.RefractionQuality

#Overview

name: r.RefractionQuality

The value of this variable can be defined or overridden in .ini config files. 13 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:614, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:641, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:668, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:695, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:723, section: [EffectsQuality@Cine]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:154, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:167, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:180, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:193, section: [EffectsQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:154, section: [EffectsQuality@0]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:167, section: [EffectsQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:180, section: [EffectsQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:193, section: [EffectsQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:202

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarRefractionQuality(
	TEXT("r.RefractionQuality"),
	2,
	TEXT("Defines the distorion/refraction quality which allows to adjust for quality or performance.\n")
	TEXT("<=0: off (fastest)\n")
	TEXT("  1: low quality (not yet implemented)\n")
	TEXT("  2: normal quality (default)\n")
	TEXT("  3: high quality (e.g. color fringe, not yet implemented)"),

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistortionRendering.cpp:91

Scope (from outer to inner):

file
function     int32 FSceneRenderer::GetRefractionQuality

Source code excerpt:

int32 FSceneRenderer::GetRefractionQuality(const FSceneViewFamily& ViewFamily)
{
	static const auto ICVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.RefractionQuality"));

	int32 Value = 0;

	if (ViewFamily.EngineShowFlags.Refraction)
	{
		Value = ICVar->GetValueOnRenderThread();