r.RHI.Name
r.RHI.Name
#Overview
name: r.RHI.Name
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Show current RHI\'s name
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3359
Scope (from outer to inner):
file
function void CreateConsoleVariables
Source code excerpt:
IConsoleManager::Get().RegisterConsoleCommand(TEXT("Stat MapBuildData"), TEXT(""), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetViewState"), TEXT("Reset some state (e.g. TemporalAA index) to make rendering more deterministic (for automated screenshot verification)"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.RHI.Name"), TEXT("Show current RHI's name"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetRenderTargetsExtent"), TEXT("To reset internal render target extents"), ECVF_Cheat);
#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
#if WITH_DUMPGPU
IConsoleManager::Get().RegisterConsoleCommand(TEXT("DumpGPU"), TEXT("Dump one frame of rendering intermediary resources to disk."), ECVF_Cheat);
#endif
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Renderer.cpp:637
Scope (from outer to inner):
file
function static bool RendererExec
Source code excerpt:
return true;
}
else if(FParse::Command(&Cmd, TEXT("r.RHI.Name")))
{
Ar.Logf( TEXT( "Running on the %s RHI" ), GDynamicRHI
? (GDynamicRHI->GetName() ? GDynamicRHI->GetName() : TEXT("<NULL Name>"))
: TEXT("<NULL DynamicRHI>"));
return true;
}