r.RHI.Name

r.RHI.Name

#Overview

name: r.RHI.Name

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3359

Scope (from outer to inner):

file
function     void CreateConsoleVariables

Source code excerpt:

	IConsoleManager::Get().RegisterConsoleCommand(TEXT("Stat MapBuildData"),	TEXT(""), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetViewState"), TEXT("Reset some state (e.g. TemporalAA index) to make rendering more deterministic (for automated screenshot verification)"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.RHI.Name"),		TEXT("Show current RHI's name"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetRenderTargetsExtent"), TEXT("To reset internal render target extents"), ECVF_Cheat);
#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)

#if WITH_DUMPGPU
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("DumpGPU"), TEXT("Dump one frame of rendering intermediary resources to disk."), ECVF_Cheat);
#endif

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Renderer.cpp:637

Scope (from outer to inner):

file
function     static bool RendererExec

Source code excerpt:

		return true;
	}
	else if(FParse::Command(&Cmd, TEXT("r.RHI.Name")))
	{
		Ar.Logf( TEXT( "Running on the %s RHI" ), GDynamicRHI 
			? (GDynamicRHI->GetName() ? GDynamicRHI->GetName() : TEXT("<NULL Name>"))
			: TEXT("<NULL DynamicRHI>"));
		return true;
	}