r.RHICmdFlushRenderThreadTasksSingleLayerWater

r.RHICmdFlushRenderThreadTasksSingleLayerWater

#Overview

name: r.RHICmdFlushRenderThreadTasksSingleLayerWater

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SingleLayerWaterRendering.cpp:109

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarRHICmdFlushRenderThreadTasksSingleLayerWater(
	TEXT("r.RHICmdFlushRenderThreadTasksSingleLayerWater"), 0,
	TEXT("Wait for completion of parallel render thread tasks at the end of Single layer water. A more granular version of r.RHICmdFlushRenderThreadTasks. If either r.RHICmdFlushRenderThreadTasks or r.RHICmdFlushRenderThreadTasksSingleLayerWater is > 0 we will flush."));

static TAutoConsoleVariable<int32> CVarWaterSingleLayerDepthPrepass(
	TEXT("r.Water.SingleLayer.DepthPrepass"), 1,
	TEXT("Enable a depth prepass for single layer water. Necessary for proper Virtual Shadow Maps support."),
	ECVF_ReadOnly | ECVF_RenderThreadSafe);