r.RHICmdFlushRenderThreadTasksSingleLayerWater
r.RHICmdFlushRenderThreadTasksSingleLayerWater
#Overview
name: r.RHICmdFlushRenderThreadTasksSingleLayerWater
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Wait for completion of parallel render thread tasks at the end of Single layer water. A more granular version of r.RHICmdFlushRenderThreadTasks. If either r.RHICmdFlushRenderThreadTasks or r.RHICmdFlushRenderThreadTasksSingleLayerWater is > 0 we will flush.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SingleLayerWaterRendering.cpp:109
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarRHICmdFlushRenderThreadTasksSingleLayerWater(
TEXT("r.RHICmdFlushRenderThreadTasksSingleLayerWater"), 0,
TEXT("Wait for completion of parallel render thread tasks at the end of Single layer water. A more granular version of r.RHICmdFlushRenderThreadTasks. If either r.RHICmdFlushRenderThreadTasks or r.RHICmdFlushRenderThreadTasksSingleLayerWater is > 0 we will flush."));
static TAutoConsoleVariable<int32> CVarWaterSingleLayerDepthPrepass(
TEXT("r.Water.SingleLayer.DepthPrepass"), 1,
TEXT("Enable a depth prepass for single layer water. Necessary for proper Virtual Shadow Maps support."),
ECVF_ReadOnly | ECVF_RenderThreadSafe);