r.RHIThread.Enable

r.RHIThread.Enable

#Overview

name: r.RHIThread.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:1673

Scope: file

Source code excerpt:


static FAutoConsoleCommand CVarRHIThreadEnable(
	TEXT("r.RHIThread.Enable"),
	TEXT("Enables/disabled the RHI Thread and determine if the RHI work runs on a dedicated thread or not.\n"),	
	FConsoleCommandWithArgsDelegate::CreateStatic(&HandleRHIThreadEnableChanged)
	);

inline ERenderCommandPipeMode GetValidatedRenderCommandPipeMode(int32 CVarValue)
{

#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:493

Scope (from outer to inner):

file
function     void FDynamicRHI::EnableIdealGPUCaptureOptions

Source code excerpt:

	static IConsoleVariable* RHICmdBypassVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.rhicmdbypass"));
	static IConsoleVariable* ShowMaterialDrawEventVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ShowMaterialDrawEvents"));	
	static IConsoleObject* RHIThreadEnableObj = IConsoleManager::Get().FindConsoleObject(TEXT("r.RHIThread.Enable"));
	static IConsoleCommand* RHIThreadEnableCommand = RHIThreadEnableObj ? RHIThreadEnableObj->AsCommand() : nullptr;

	const bool bShouldEnableDrawEvents = bEnabled;
	const bool bShouldEnableMaterialDrawEvents = bEnabled;
	const bool bShouldEnableRHIThread = !bEnabled;
	const bool bShouldRHICmdBypass = bEnabled;