r.SceneCapture.AllowRenderInMainRenderer
r.SceneCapture.AllowRenderInMainRenderer
#Overview
name: r.SceneCapture.AllowRenderInMainRenderer
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to allow SceneDepth & DeviceDepth scene capture to render in the main renderer as an optimization.\n0: render as an independent renderer.\n1: render as part of the main renderer if Render in Main Renderer is enabled on scene capture component.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneCaptureRendering.cpp:46
Scope: file
Source code excerpt:
bool GSceneCaptureAllowRenderInMainRenderer = true;
static FAutoConsoleVariableRef CVarSceneCaptureAllowRenderInMainRenderer(
TEXT("r.SceneCapture.AllowRenderInMainRenderer"),
GSceneCaptureAllowRenderInMainRenderer,
TEXT("Whether to allow SceneDepth & DeviceDepth scene capture to render in the main renderer as an optimization.\n")
TEXT("0: render as an independent renderer.\n")
TEXT("1: render as part of the main renderer if Render in Main Renderer is enabled on scene capture component.\n"),
ECVF_Scalability);