r.SceneCapture.AllowRenderInMainRenderer

r.SceneCapture.AllowRenderInMainRenderer

#Overview

name: r.SceneCapture.AllowRenderInMainRenderer

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneCaptureRendering.cpp:46

Scope: file

Source code excerpt:

bool GSceneCaptureAllowRenderInMainRenderer = true;
static FAutoConsoleVariableRef CVarSceneCaptureAllowRenderInMainRenderer(
	TEXT("r.SceneCapture.AllowRenderInMainRenderer"),
	GSceneCaptureAllowRenderInMainRenderer,
	TEXT("Whether to allow SceneDepth & DeviceDepth scene capture to render in the main renderer as an optimization.\n")
	TEXT("0: render as an independent renderer.\n")
	TEXT("1: render as part of the main renderer if Render in Main Renderer is enabled on scene capture component.\n"),
	ECVF_Scalability);