r.SceneCapture.DepthPrepassOptimization
r.SceneCapture.DepthPrepassOptimization
#Overview
name: r.SceneCapture.DepthPrepassOptimization
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to apply optimized render path when capturing depth prepass for scene capture 2D. Experimental!\nWarning: turning it on means rendering after depth pre-pass (e.g. SingleLayerWater) is ignored, hence result is different from when CVar is off.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:111
Scope: file
Source code excerpt:
int32 GSceneCaptureDepthPrepassOptimization = 0;
static FAutoConsoleVariableRef CVarSceneCaptureDepthPrepassOptimization(
TEXT("r.SceneCapture.DepthPrepassOptimization"),
GSceneCaptureDepthPrepassOptimization,
TEXT("Whether to apply optimized render path when capturing depth prepass for scene capture 2D. Experimental!\n")
TEXT("Warning: turning it on means rendering after depth pre-pass (e.g. SingleLayerWater) is ignored, hence result is different from when CVar is off.\n"),
ECVF_RenderThreadSafe | ECVF_Scalability);
static int32 GAsyncCreateLightPrimitiveInteractions = 1;