r.SceneCapture.DepthPrepassOptimization

r.SceneCapture.DepthPrepassOptimization

#Overview

name: r.SceneCapture.DepthPrepassOptimization

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:111

Scope: file

Source code excerpt:

int32 GSceneCaptureDepthPrepassOptimization = 0;
static FAutoConsoleVariableRef CVarSceneCaptureDepthPrepassOptimization(
	TEXT("r.SceneCapture.DepthPrepassOptimization"),
	GSceneCaptureDepthPrepassOptimization,
	TEXT("Whether to apply optimized render path when capturing depth prepass for scene capture 2D. Experimental!\n")
	TEXT("Warning: turning it on means rendering after depth pre-pass (e.g. SingleLayerWater) is ignored, hence result is different from when CVar is off.\n"),
	ECVF_RenderThreadSafe | ECVF_Scalability);

static int32 GAsyncCreateLightPrimitiveInteractions = 1;