r.SceneColorFringeQuality

r.SceneColorFringeQuality

#Overview

name: r.SceneColorFringeQuality

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:398, section: [PostProcessQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:418, section: [PostProcessQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:451, section: [PostProcessQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:486, section: [PostProcessQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:524, section: [PostProcessQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3621

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarSceneColorFringeQuality(
	TEXT("r.SceneColorFringeQuality"),
	1,
	TEXT(" 0: off but best for performance\n"
		 " 1: 3 texture samples (default)"),
	ECVF_Scalability | ECVF_RenderThreadSafe);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:2042

Scope (from outer to inner):

file
function     void FSceneView::EndFinalPostprocessSettings

Source code excerpt:


	{
		static const auto SceneColorFringeQualityCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.SceneColorFringeQuality"));

		int32 FringeQuality = SceneColorFringeQualityCVar->GetValueOnGameThread();
		if (FringeQuality <= 0)
		{
			FinalPostProcessSettings.SceneFringeIntensity = 0;
		}