r.SceneColorFringeQuality
r.SceneColorFringeQuality
#Overview
name: r.SceneColorFringeQuality
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: off but best for performance\n 1: 3 texture samples (default)
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseScalability.ini:398, section: [PostProcessQuality@0]
- INI Section:
PostProcessQuality@0
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:418, section: [PostProcessQuality@1]
- INI Section:
PostProcessQuality@1
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:451, section: [PostProcessQuality@2]
- INI Section:
PostProcessQuality@2
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:486, section: [PostProcessQuality@3]
- INI Section:
PostProcessQuality@3
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:524, section: [PostProcessQuality@Cine]
- INI Section:
PostProcessQuality@Cine
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3621
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarSceneColorFringeQuality(
TEXT("r.SceneColorFringeQuality"),
1,
TEXT(" 0: off but best for performance\n"
" 1: 3 texture samples (default)"),
ECVF_Scalability | ECVF_RenderThreadSafe);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:2042
Scope (from outer to inner):
file
function void FSceneView::EndFinalPostprocessSettings
Source code excerpt:
{
static const auto SceneColorFringeQualityCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.SceneColorFringeQuality"));
int32 FringeQuality = SceneColorFringeQualityCVar->GetValueOnGameThread();
if (FringeQuality <= 0)
{
FinalPostProcessSettings.SceneFringeIntensity = 0;
}