r.ShaderCodeLibrary.AsyncIOAllowDontCache
r.ShaderCodeLibrary.AsyncIOAllowDontCache
#Overview
name: r.ShaderCodeLibrary.AsyncIOAllowDontCache
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:44
Scope: file
Source code excerpt:
int32 GShaderCodeLibraryAsyncLoadingAllowDontCache = 0;
static FAutoConsoleVariableRef CVarShaderCodeLibraryAsyncLoadingAllowDontCache(
TEXT("r.ShaderCodeLibrary.AsyncIOAllowDontCache"),
GShaderCodeLibraryAsyncLoadingAllowDontCache,
TEXT(""),
ECVF_Default
);
int32 GShaderCodeLibraryVisualizeShaderUsage = 0;