r.ShaderCodeLibrary.AsyncIOAllowDontCache

r.ShaderCodeLibrary.AsyncIOAllowDontCache

#Overview

name: r.ShaderCodeLibrary.AsyncIOAllowDontCache

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:44

Scope: file

Source code excerpt:

int32 GShaderCodeLibraryAsyncLoadingAllowDontCache = 0;
static FAutoConsoleVariableRef CVarShaderCodeLibraryAsyncLoadingAllowDontCache(
	TEXT("r.ShaderCodeLibrary.AsyncIOAllowDontCache"),
	GShaderCodeLibraryAsyncLoadingAllowDontCache,
	TEXT(""),
	ECVF_Default
);

int32 GShaderCodeLibraryVisualizeShaderUsage = 0;