r.ShaderCodeLibrary.DefaultAsyncIOPriority

r.ShaderCodeLibrary.DefaultAsyncIOPriority

#Overview

name: r.ShaderCodeLibrary.DefaultAsyncIOPriority

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:36

Scope: file

Source code excerpt:

int32 GShaderCodeLibraryAsyncLoadingPriority = int32(AIOP_Normal);
static FAutoConsoleVariableRef CVarShaderCodeLibraryAsyncLoadingPriority(
	TEXT("r.ShaderCodeLibrary.DefaultAsyncIOPriority"),
	GShaderCodeLibraryAsyncLoadingPriority,
	TEXT(""),
	ECVF_Default
);

int32 GShaderCodeLibraryAsyncLoadingAllowDontCache = 0;