r.ShaderCodeLibrary.DefaultAsyncIOPriority
r.ShaderCodeLibrary.DefaultAsyncIOPriority
#Overview
name: r.ShaderCodeLibrary.DefaultAsyncIOPriority
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:36
Scope: file
Source code excerpt:
int32 GShaderCodeLibraryAsyncLoadingPriority = int32(AIOP_Normal);
static FAutoConsoleVariableRef CVarShaderCodeLibraryAsyncLoadingPriority(
TEXT("r.ShaderCodeLibrary.DefaultAsyncIOPriority"),
GShaderCodeLibraryAsyncLoadingPriority,
TEXT(""),
ECVF_Default
);
int32 GShaderCodeLibraryAsyncLoadingAllowDontCache = 0;