r.ShaderCodeLibrary.MaxShaderPreloadWaitTime

r.ShaderCodeLibrary.MaxShaderPreloadWaitTime

#Overview

name: r.ShaderCodeLibrary.MaxShaderPreloadWaitTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:69

Scope: file

Source code excerpt:

float GShaderCodeLibraryMaxShaderPreloadWaitTime = 0.001f;
static FAutoConsoleVariableRef CVarShaderCodeLibraryMaxShaderPreloadWaitTime(
	TEXT("r.ShaderCodeLibrary.MaxShaderPreloadWaitTime"),
	GShaderCodeLibraryMaxShaderPreloadWaitTime,
	TEXT("If we wait on shader preloads longer than this amount of seconds, we will log it as a warning."),
	ECVF_RenderThreadSafe | ECVF_ReadOnly
);

#if RHI_RAYTRACING	// this function is only needed to check if we need to avoid excluding raytracing shaders