r.ShaderCodeLibrary.SeparateLoadingCache

r.ShaderCodeLibrary.SeparateLoadingCache

#Overview

name: r.ShaderCodeLibrary.SeparateLoadingCache

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp:77

Scope: file

Source code excerpt:

int32 GShaderCodeLibrarySeparateLoadingCache = 0;
static FAutoConsoleVariableRef CVarShaderCodeLibrarySeparateLoadingCache(
	TEXT("r.ShaderCodeLibrary.SeparateLoadingCache"),
	GShaderCodeLibrarySeparateLoadingCache,
	TEXT("if > 0, each shader code library has it's own loading cache."),
	ECVF_Default
);

class FShaderLibraryInstance;