r.ShaderCodeLibrary.SeparateLoadingCache
r.ShaderCodeLibrary.SeparateLoadingCache
#Overview
name: r.ShaderCodeLibrary.SeparateLoadingCache
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
if > 0, each shader code library has it\'s own loading cache.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp:77
Scope: file
Source code excerpt:
int32 GShaderCodeLibrarySeparateLoadingCache = 0;
static FAutoConsoleVariableRef CVarShaderCodeLibrarySeparateLoadingCache(
TEXT("r.ShaderCodeLibrary.SeparateLoadingCache"),
GShaderCodeLibrarySeparateLoadingCache,
TEXT("if > 0, each shader code library has it's own loading cache."),
ECVF_Default
);
class FShaderLibraryInstance;