r.ShaderCodeLibrary.VisualizeShaderUsage

r.ShaderCodeLibrary.VisualizeShaderUsage

#Overview

name: r.ShaderCodeLibrary.VisualizeShaderUsage

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp:52

Scope: file

Source code excerpt:

int32 GShaderCodeLibraryVisualizeShaderUsage = 0;
static FAutoConsoleVariableRef CVarShaderCodeLibraryVisualizeShaderUsage(
	TEXT("r.ShaderCodeLibrary.VisualizeShaderUsage"),
	GShaderCodeLibraryVisualizeShaderUsage,
	TEXT("If 1, a bitmap with the used shaders (for each shader library chunk) will be saved at the exit. Works in standalone games only."),
	ECVF_RenderThreadSafe | ECVF_ReadOnly
);

int32 GShaderCodeLibraryMaxShaderGroupSize = 1024 * 1024;	// decompressing 1MB of shaders takes about 0.1ms on PC (TR 3970x, Oodle Mermaid6).