r.ShaderCompiler.CrashOnHungShaderMaps

r.ShaderCompiler.CrashOnHungShaderMaps

#Overview

name: r.ShaderCompiler.CrashOnHungShaderMaps

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2117

Scope: file

Source code excerpt:

static int32 GCrashOnHungShaderMaps = 0;
static FAutoConsoleVariableRef CVarCrashOnHungShaderMaps(
	TEXT("r.ShaderCompiler.CrashOnHungShaderMaps"),
	GCrashOnHungShaderMaps,
	TEXT("If set to 1, the shader compiler will crash on hung shadermaps.")
);

static int32 GLogShaderCompilerStats = 0;
static FAutoConsoleVariableRef CVarLogShaderCompilerStats(