r.ShaderCompiler.CrashOnHungShaderMaps
r.ShaderCompiler.CrashOnHungShaderMaps
#Overview
name: r.ShaderCompiler.CrashOnHungShaderMaps
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If set to 1, the shader compiler will crash on hung shadermaps.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2117
Scope: file
Source code excerpt:
static int32 GCrashOnHungShaderMaps = 0;
static FAutoConsoleVariableRef CVarCrashOnHungShaderMaps(
TEXT("r.ShaderCompiler.CrashOnHungShaderMaps"),
GCrashOnHungShaderMaps,
TEXT("If set to 1, the shader compiler will crash on hung shadermaps.")
);
static int32 GLogShaderCompilerStats = 0;
static FAutoConsoleVariableRef CVarLogShaderCompilerStats(