r.ShaderCompiler.DebugDiscardCacheOutputs
r.ShaderCompiler.DebugDiscardCacheOutputs
#Overview
name: r.ShaderCompiler.DebugDiscardCacheOutputs
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
if != 0, cache outputs are discarded (not added to the output map) for debugging purposes.\nEliminates usefulness of the cache, but allows repeated triggering of the same jobs for stress testing (for example, rapid undo/redo in the Material editor).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:306
Scope: file
Source code excerpt:
int32 GShaderCompilerDebugDiscardCacheOutputs = 0;
static FAutoConsoleVariableRef CVarShaderCompilerDebugDiscardCacheOutputs(
TEXT("r.ShaderCompiler.DebugDiscardCacheOutputs"),
GShaderCompilerDebugDiscardCacheOutputs,
TEXT("if != 0, cache outputs are discarded (not added to the output map) for debugging purposes.\nEliminates usefulness of the cache, but allows repeated triggering of the same jobs for stress testing (for example, rapid undo/redo in the Material editor)."),
ECVF_Default
);
int32 GShaderCompilerParallelSubmitJobs = 1;