r.ShaderCompiler.DebugStallDDCQuery
r.ShaderCompiler.DebugStallDDCQuery
#Overview
name: r.ShaderCompiler.DebugStallDDCQuery
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
For debugging, a value in milliseconds to stall in the DDC completion callback, to help reproduce threading bugs, or simulate higher latency DDC for perf testing.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:330
Scope: file
Source code excerpt:
int32 GShaderCompilerDebugStallDDCQuery = 0;
static FAutoConsoleVariableRef CVarShaderCompilerDebugStallDCCQuery(
TEXT("r.ShaderCompiler.DebugStallDDCQuery"),
GShaderCompilerDebugStallDDCQuery,
TEXT("For debugging, a value in milliseconds to stall in the DDC completion callback, to help reproduce threading bugs, or simulate higher latency DDC for perf testing."),
ECVF_Default
);