r.ShaderCompiler.DistributedControllerTimeout
r.ShaderCompiler.DistributedControllerTimeout
#Overview
name: r.ShaderCompiler.DistributedControllerTimeout
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of seconds we expect to pass between getting distributed controller complete a task (this is used to detect problems with the distribution controllers).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerDistributed.cpp:25
Scope (from outer to inner):
file
namespace DistributedShaderCompilerVariables
Source code excerpt:
static int32 GDistributedControllerTimeout = 15 * 60;
static FAutoConsoleVariableRef CVarDistributedControllerTimeout(
TEXT("r.ShaderCompiler.DistributedControllerTimeout"),
GDistributedControllerTimeout,
TEXT("Maximum number of seconds we expect to pass between getting distributed controller complete a task (this is used to detect problems with the distribution controllers).")
);
}