r.ShaderCompiler.DistributedControllerTimeout

r.ShaderCompiler.DistributedControllerTimeout

#Overview

name: r.ShaderCompiler.DistributedControllerTimeout

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerDistributed.cpp:25

Scope (from outer to inner):

file
namespace    DistributedShaderCompilerVariables

Source code excerpt:

	static int32 GDistributedControllerTimeout = 15 * 60;
	static FAutoConsoleVariableRef CVarDistributedControllerTimeout(
		TEXT("r.ShaderCompiler.DistributedControllerTimeout"),
		GDistributedControllerTimeout,
		TEXT("Maximum number of seconds we expect to pass between getting distributed controller complete a task (this is used to detect problems with the distribution controllers).")
	);

}