r.ShaderCompiler.DumpCompileJobInputs

r.ShaderCompiler.DumpCompileJobInputs

#Overview

name: r.ShaderCompiler.DumpCompileJobInputs

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp:372

Scope: file

Source code excerpt:

int32 GShaderCompilerDumpCompileJobInputs = 0;
static FAutoConsoleVariableRef CVarShaderCompilerDumpCompileJobInputs(
	TEXT("r.ShaderCompiler.DumpCompileJobInputs"),
	GShaderCompilerDumpCompileJobInputs,
	TEXT("if != 0, unpreprocessed input of the shader compiler jobs will be dumped into the debug directory for closer inspection. This is a debugging feature which is disabled by default."),
	ECVF_Default
);

/** Returns true if debug viewmodes are allowed for the current platform. */