r.ShaderCompiler.DumpCompileJobInputs
r.ShaderCompiler.DumpCompileJobInputs
#Overview
name: r.ShaderCompiler.DumpCompileJobInputs
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
if != 0, unpreprocessed input of the shader compiler jobs will be dumped into the debug directory for closer inspection. This is a debugging feature which is disabled by default.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp:372
Scope: file
Source code excerpt:
int32 GShaderCompilerDumpCompileJobInputs = 0;
static FAutoConsoleVariableRef CVarShaderCompilerDumpCompileJobInputs(
TEXT("r.ShaderCompiler.DumpCompileJobInputs"),
GShaderCompilerDumpCompileJobInputs,
TEXT("if != 0, unpreprocessed input of the shader compiler jobs will be dumped into the debug directory for closer inspection. This is a debugging feature which is disabled by default."),
ECVF_Default
);
/** Returns true if debug viewmodes are allowed for the current platform. */