r.ShaderCompiler.JobCacheOverflowReducePercent

r.ShaderCompiler.JobCacheOverflowReducePercent

#Overview

name: r.ShaderCompiler.JobCacheOverflowReducePercent

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:128

Scope: file

Source code excerpt:

int32 GShaderCompilerJobCacheOverflowReducePercent = 80;
static FAutoConsoleVariableRef CVarShaderCompilerJobCacheOverflowReducePercent(
	TEXT("r.ShaderCompiler.JobCacheOverflowReducePercent"),
	GShaderCompilerJobCacheOverflowReducePercent,
	TEXT("When shader compiler job cache memory overflows, reduce memory to this percentage of the maximum.  Reduces overhead relative to cleaning up items one at a time when at max budget."),
	ECVF_Default
);

static TAutoConsoleVariable<bool> CVarPreprocessedJobCache(