r.ShaderCompiler.JobCacheOverflowReducePercent
r.ShaderCompiler.JobCacheOverflowReducePercent
#Overview
name: r.ShaderCompiler.JobCacheOverflowReducePercent
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When shader compiler job cache memory overflows, reduce memory to this percentage of the maximum. Reduces overhead relative to cleaning up items one at a time when at max budget.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:128
Scope: file
Source code excerpt:
int32 GShaderCompilerJobCacheOverflowReducePercent = 80;
static FAutoConsoleVariableRef CVarShaderCompilerJobCacheOverflowReducePercent(
TEXT("r.ShaderCompiler.JobCacheOverflowReducePercent"),
GShaderCompilerJobCacheOverflowReducePercent,
TEXT("When shader compiler job cache memory overflows, reduce memory to this percentage of the maximum. Reduces overhead relative to cleaning up items one at a time when at max budget."),
ECVF_Default
);
static TAutoConsoleVariable<bool> CVarPreprocessedJobCache(