r.ShaderCompiler.MaxDumpedShaderSources
r.ShaderCompiler.MaxDumpedShaderSources
#Overview
name: r.ShaderCompiler.MaxDumpedShaderSources
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of preprocessed shader sources to dump as a build artifact on shader compile errors. By default 10.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:274
Scope: file
Source code excerpt:
int32 GMaxNumDumpedShaderSources = 10;
static FAutoConsoleVariableRef CVarShaderCompilerMaxDumpedShaderSources(
TEXT("r.ShaderCompiler.MaxDumpedShaderSources"),
GMaxNumDumpedShaderSources,
TEXT("Maximum number of preprocessed shader sources to dump as a build artifact on shader compile errors. By default 10."),
ECVF_ReadOnly
);
int32 GSShaderCheckLevel = 1;