r.ShaderCompiler.MaxJobCacheMemoryMB

r.ShaderCompiler.MaxJobCacheMemoryMB

#Overview

name: r.ShaderCompiler.MaxJobCacheMemoryMB

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:112

Scope: file

Source code excerpt:

int32 GShaderCompilerMaxJobCacheMemoryMB = 16LL * 1024LL;
static FAutoConsoleVariableRef CVarShaderCompilerMaxJobCacheMemoryMB(
	TEXT("r.ShaderCompiler.MaxJobCacheMemoryMB"),
	GShaderCompilerMaxJobCacheMemoryMB,
	TEXT("if != 0, shader compiler cache will be limited to this many megabytes (16GB by default). If 0, the usage will be unlimited. Minimum of this or r.ShaderCompiler.MaxJobCacheMemoryPercent applies."),
	ECVF_Default
);

int32 GShaderCompilerMaxJobCacheMemoryPercent = 5;