r.ShaderCompiler.ParallelSubmitJobs
r.ShaderCompiler.ParallelSubmitJobs
#Overview
name: r.ShaderCompiler.ParallelSubmitJobs
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
if != 0, FShaderJobCache::SubmitJobs will run in multiple parallel tasks, instead of the game thread.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:314
Scope: file
Source code excerpt:
int32 GShaderCompilerParallelSubmitJobs = 1;
static FAutoConsoleVariableRef CVarShaderCompilerParallelSubmitJobs(
TEXT("r.ShaderCompiler.ParallelSubmitJobs"),
GShaderCompilerParallelSubmitJobs,
TEXT("if != 0, FShaderJobCache::SubmitJobs will run in multiple parallel tasks, instead of the game thread."),
ECVF_Default
);
int32 GShaderCompilerDebugStallSubmitJob = 0;