r.ShaderCompiler.ShadermapCompilationTimeout

r.ShaderCompiler.ShadermapCompilationTimeout

#Overview

name: r.ShaderCompiler.ShadermapCompilationTimeout

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2110

Scope: file

Source code excerpt:

static int32 GShaderMapCompilationTimeout = 2 * 60 * 60;	// anything below an hour can hit a false positive
static FAutoConsoleVariableRef CVarShaderMapCompilationTimeout(
	TEXT("r.ShaderCompiler.ShadermapCompilationTimeout"),
	GShaderMapCompilationTimeout,
	TEXT("Maximum number of seconds a single shadermap (which can be comprised of multiple jobs) can be compiled after being considered hung.")
);

static int32 GCrashOnHungShaderMaps = 0;
static FAutoConsoleVariableRef CVarCrashOnHungShaderMaps(