r.ShaderCompiler.ShadermapCompilationTimeout
r.ShaderCompiler.ShadermapCompilationTimeout
#Overview
name: r.ShaderCompiler.ShadermapCompilationTimeout
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of seconds a single shadermap (which can be comprised of multiple jobs) can be compiled after being considered hung.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2110
Scope: file
Source code excerpt:
static int32 GShaderMapCompilationTimeout = 2 * 60 * 60; // anything below an hour can hit a false positive
static FAutoConsoleVariableRef CVarShaderMapCompilationTimeout(
TEXT("r.ShaderCompiler.ShadermapCompilationTimeout"),
GShaderMapCompilationTimeout,
TEXT("Maximum number of seconds a single shadermap (which can be comprised of multiple jobs) can be compiled after being considered hung.")
);
static int32 GCrashOnHungShaderMaps = 0;
static FAutoConsoleVariableRef CVarCrashOnHungShaderMaps(