r.ShaderComplexity.Baseline.Deferred.PS
r.ShaderComplexity.Baseline.Deferred.PS
#Overview
name: r.ShaderComplexity.Baseline.Deferred.PS
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of instructions for pixel shaders in deferred shading (default=111)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:69
Scope: file
Source code excerpt:
int32 GShaderComplexityBaselineDeferredPS = 111;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredPS(
TEXT("r.ShaderComplexity.Baseline.Deferred.PS"),
GShaderComplexityBaselineDeferredPS,
TEXT("Minimum number of instructions for pixel shaders in deferred shading (default=111)"),
ECVF_Default
);
int32 GShaderComplexityBaselineDeferredUnlitPS = 33;