r.ShaderComplexity.Baseline.Deferred.PS

r.ShaderComplexity.Baseline.Deferred.PS

#Overview

name: r.ShaderComplexity.Baseline.Deferred.PS

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:69

Scope: file

Source code excerpt:

int32 GShaderComplexityBaselineDeferredPS = 111;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredPS(
	TEXT("r.ShaderComplexity.Baseline.Deferred.PS"),
	GShaderComplexityBaselineDeferredPS,
	TEXT("Minimum number of instructions for pixel shaders in deferred shading (default=111)"),
	ECVF_Default
);

int32 GShaderComplexityBaselineDeferredUnlitPS = 33;