r.ShaderComplexity.Baseline.Deferred.UnlitPS
r.ShaderComplexity.Baseline.Deferred.UnlitPS
#Overview
name: r.ShaderComplexity.Baseline.Deferred.UnlitPS
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of instructions for unlit material pixel shaders in deferred shading (default=33)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:77
Scope: file
Source code excerpt:
int32 GShaderComplexityBaselineDeferredUnlitPS = 33;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredUnlitPS(
TEXT("r.ShaderComplexity.Baseline.Deferred.UnlitPS"),
GShaderComplexityBaselineDeferredUnlitPS,
TEXT("Minimum number of instructions for unlit material pixel shaders in deferred shading (default=33)"),
ECVF_Default
);
float GShaderComplexityMobileMaskedCostMultiplier = 1.5f;