r.ShaderComplexity.Baseline.Deferred.UnlitPS

r.ShaderComplexity.Baseline.Deferred.UnlitPS

#Overview

name: r.ShaderComplexity.Baseline.Deferred.UnlitPS

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:77

Scope: file

Source code excerpt:

int32 GShaderComplexityBaselineDeferredUnlitPS = 33;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredUnlitPS(
	TEXT("r.ShaderComplexity.Baseline.Deferred.UnlitPS"),
	GShaderComplexityBaselineDeferredUnlitPS,
	TEXT("Minimum number of instructions for unlit material pixel shaders in deferred shading (default=33)"),
	ECVF_Default
);

float GShaderComplexityMobileMaskedCostMultiplier = 1.5f;