r.ShaderComplexity.Baseline.Deferred.VS
r.ShaderComplexity.Baseline.Deferred.VS
#Overview
name: r.ShaderComplexity.Baseline.Deferred.VS
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of instructions for vertex shaders in deferred shading (default=41)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:61
Scope: file
Source code excerpt:
int32 GShaderComplexityBaselineDeferredVS = 41;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredVS(
TEXT("r.ShaderComplexity.Baseline.Deferred.VS"),
GShaderComplexityBaselineDeferredVS,
TEXT("Minimum number of instructions for vertex shaders in deferred shading (default=41)"),
ECVF_Default
);
int32 GShaderComplexityBaselineDeferredPS = 111;