r.ShaderComplexity.Baseline.Deferred.VS

r.ShaderComplexity.Baseline.Deferred.VS

#Overview

name: r.ShaderComplexity.Baseline.Deferred.VS

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:61

Scope: file

Source code excerpt:

int32 GShaderComplexityBaselineDeferredVS = 41;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineDeferredVS(
	TEXT("r.ShaderComplexity.Baseline.Deferred.VS"),
	GShaderComplexityBaselineDeferredVS,
	TEXT("Minimum number of instructions for vertex shaders in deferred shading (default=41)"),
	ECVF_Default
);

int32 GShaderComplexityBaselineDeferredPS = 111;