r.ShaderComplexity.Baseline.Forward.UnlitPS

r.ShaderComplexity.Baseline.Forward.UnlitPS

#Overview

name: r.ShaderComplexity.Baseline.Forward.UnlitPS

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:53

Scope: file

Source code excerpt:

int32 GShaderComplexityBaselineForwardUnlitPS = 47;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineForwardUnlitPS(
	TEXT("r.ShaderComplexity.Baseline.Forward.UnlitPS"),
	GShaderComplexityBaselineForwardUnlitPS,
	TEXT("Minimum number of instructions for unlit material pixel shaders in forward shading (default=47)"),
	ECVF_Default
);

int32 GShaderComplexityBaselineDeferredVS = 41;