r.ShaderComplexity.Baseline.Forward.UnlitPS
r.ShaderComplexity.Baseline.Forward.UnlitPS
#Overview
name: r.ShaderComplexity.Baseline.Forward.UnlitPS
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of instructions for unlit material pixel shaders in forward shading (default=47)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:53
Scope: file
Source code excerpt:
int32 GShaderComplexityBaselineForwardUnlitPS = 47;
static FAutoConsoleVariableRef CVarShaderComplexityBaselineForwardUnlitPS(
TEXT("r.ShaderComplexity.Baseline.Forward.UnlitPS"),
GShaderComplexityBaselineForwardUnlitPS,
TEXT("Minimum number of instructions for unlit material pixel shaders in forward shading (default=47)"),
ECVF_Default
);
int32 GShaderComplexityBaselineDeferredVS = 41;