r.ShaderComplexity.CacheShaders
r.ShaderComplexity.CacheShaders
#Overview
name: r.ShaderComplexity.CacheShaders
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If non zero, store the shader complexity shaders in the material shader map, to prevent compile on-the-fly lag. (default=0)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:29
Scope: file
Source code excerpt:
int32 GCacheShaderComplexityShaders = 0;
static FAutoConsoleVariableRef CVarCacheShaderComplexityShaders(
TEXT("r.ShaderComplexity.CacheShaders"),
GCacheShaderComplexityShaders,
TEXT("If non zero, store the shader complexity shaders in the material shader map, to prevent compile on-the-fly lag. (default=0)"),
ECVF_ReadOnly
);
int32 GShaderComplexityBaselineForwardVS = 134;