r.ShaderComplexity.MobileMaskedCostMultiplier

r.ShaderComplexity.MobileMaskedCostMultiplier

#Overview

name: r.ShaderComplexity.MobileMaskedCostMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:85

Scope: file

Source code excerpt:

float GShaderComplexityMobileMaskedCostMultiplier = 1.5f;
static FAutoConsoleVariableRef CVarShaderComplexityMobileMaskedCostMultiplier(
	TEXT("r.ShaderComplexity.MobileMaskedCostMultiplier"),
	GShaderComplexityMobileMaskedCostMultiplier,
	TEXT("Extra cost of masked materials if we do not use masked in early Z optimization"),
	ECVF_Default
);

IMPLEMENT_MATERIAL_SHADER_TYPE(, FDebugViewModePS, TEXT("/Engine/Private/DebugViewModePixelShader.usf"), TEXT("Main"), SF_Pixel);