r.ShaderComplexity.MobileMaskedCostMultiplier
r.ShaderComplexity.MobileMaskedCostMultiplier
#Overview
name: r.ShaderComplexity.MobileMaskedCostMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Extra cost of masked materials if we do not use masked in early Z optimization
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp:85
Scope: file
Source code excerpt:
float GShaderComplexityMobileMaskedCostMultiplier = 1.5f;
static FAutoConsoleVariableRef CVarShaderComplexityMobileMaskedCostMultiplier(
TEXT("r.ShaderComplexity.MobileMaskedCostMultiplier"),
GShaderComplexityMobileMaskedCostMultiplier,
TEXT("Extra cost of masked materials if we do not use masked in early Z optimization"),
ECVF_Default
);
IMPLEMENT_MATERIAL_SHADER_TYPE(, FDebugViewModePS, TEXT("/Engine/Private/DebugViewModePixelShader.usf"), TEXT("Main"), SF_Pixel);