r.ShaderLibrary.PrintExtendedStats

r.ShaderLibrary.PrintExtendedStats

#Overview

name: r.ShaderLibrary.PrintExtendedStats

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp:92

Scope (from outer to inner):

file
namespace    UE
namespace    ShaderLibrary
namespace    Private

Source code excerpt:

			int32 GProduceExtendedStats = 1;
			static FAutoConsoleVariableRef CVarShaderLibraryProduceExtendedStats(
				TEXT("r.ShaderLibrary.PrintExtendedStats"),
				GProduceExtendedStats,
				TEXT("if != 0, shader library will produce extended stats, including the textual representation"),
				ECVF_Default
			);

			static FDelegateHandle OnPakFileMountedDelegateHandle;