r.ShaderLibrary.PrintExtendedStats
r.ShaderLibrary.PrintExtendedStats
#Overview
name: r.ShaderLibrary.PrintExtendedStats
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
if != 0, shader library will produce extended stats, including the textual representation
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp:92
Scope (from outer to inner):
file
namespace UE
namespace ShaderLibrary
namespace Private
Source code excerpt:
int32 GProduceExtendedStats = 1;
static FAutoConsoleVariableRef CVarShaderLibraryProduceExtendedStats(
TEXT("r.ShaderLibrary.PrintExtendedStats"),
GProduceExtendedStats,
TEXT("if != 0, shader library will produce extended stats, including the textual representation"),
ECVF_Default
);
static FDelegateHandle OnPakFileMountedDelegateHandle;