r.ShaderPipelineCache.DoNotPrecompileComputePSO
r.ShaderPipelineCache.DoNotPrecompileComputePSO
#Overview
name: r.ShaderPipelineCache.DoNotPrecompileComputePSO
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Disables precompilation of compute PSOs (replayed from a recorded file) on start. This is a safety switch in case things go wrong
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:264
Scope: file
Source code excerpt:
int32 GShaderPipelineCacheDoNotPrecompileComputePSO = PLATFORM_ANDROID; // temporarily (as of 2021-06-21) disable compute PSO precompilation on Android
static FAutoConsoleVariableRef CVarShaderPipelineCacheDoNotPrecompileComputePSO(
TEXT("r.ShaderPipelineCache.DoNotPrecompileComputePSO"),
GShaderPipelineCacheDoNotPrecompileComputePSO,
TEXT("Disables precompilation of compute PSOs (replayed from a recorded file) on start. This is a safety switch in case things go wrong"),
ECVF_Default
);
uint32 FShaderPipelineCache::BatchSize = 0;