r.ShaderPipelineCache.DoNotPrecompileComputePSO

r.ShaderPipelineCache.DoNotPrecompileComputePSO

#Overview

name: r.ShaderPipelineCache.DoNotPrecompileComputePSO

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:264

Scope: file

Source code excerpt:

int32 GShaderPipelineCacheDoNotPrecompileComputePSO = PLATFORM_ANDROID;	// temporarily (as of 2021-06-21) disable compute PSO precompilation on Android
static FAutoConsoleVariableRef CVarShaderPipelineCacheDoNotPrecompileComputePSO(
												TEXT("r.ShaderPipelineCache.DoNotPrecompileComputePSO"),
												GShaderPipelineCacheDoNotPrecompileComputePSO,
												TEXT("Disables precompilation of compute PSOs (replayed from a recorded file) on start. This is a safety switch in case things go wrong"),
												ECVF_Default
												);

uint32 FShaderPipelineCache::BatchSize = 0;