r.ShaderPipelineCache.ExcludePrecachePSO
r.ShaderPipelineCache.ExcludePrecachePSO
#Overview
name: r.ShaderPipelineCache.ExcludePrecachePSO
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
1 excludes saving runtime-precached graphics PSOs in the file cache, 0 (default) includes them. Excluding precached PSOs currently requires r.PSOPrecaching = 1 and r.PSOPrecache.Validation != 0.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/PipelineFileCache.cpp:118
Scope: file
Source code excerpt:
static int32 GPSOExcludePrecachePSOsInFileCache = 0;
static FAutoConsoleVariableRef CVarPSOFileCacheExcludePrecachePSO(
TEXT("r.ShaderPipelineCache.ExcludePrecachePSO"),
GPSOExcludePrecachePSOsInFileCache,
TEXT("1 excludes saving runtime-precached graphics PSOs in the file cache, 0 (default) includes them. Excluding precached PSOs currently requires r.PSOPrecaching = 1 and r.PSOPrecache.Validation != 0."),
ECVF_ReadOnly
);
static int32 GPSOFileCachePrintNewPSODescriptors = 0;