r.ShaderPipelineCache.ExcludePrecachePSO

r.ShaderPipelineCache.ExcludePrecachePSO

#Overview

name: r.ShaderPipelineCache.ExcludePrecachePSO

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/PipelineFileCache.cpp:118

Scope: file

Source code excerpt:

static int32 GPSOExcludePrecachePSOsInFileCache = 0;
static FAutoConsoleVariableRef CVarPSOFileCacheExcludePrecachePSO(
														   TEXT("r.ShaderPipelineCache.ExcludePrecachePSO"),
														   GPSOExcludePrecachePSOsInFileCache,
														   TEXT("1 excludes saving runtime-precached graphics PSOs in the file cache, 0 (default) includes them. Excluding precached PSOs currently requires r.PSOPrecaching = 1 and r.PSOPrecache.Validation != 0."),
														   ECVF_ReadOnly
														   );

static int32 GPSOFileCachePrintNewPSODescriptors = 0;