r.ShaderPipelineCache.Open

r.ShaderPipelineCache.Open

#Overview

name: r.ShaderPipelineCache.Open

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:239

Scope: file

Source code excerpt:


static FAutoConsoleCommand LoadPipelineCacheCmd(
												TEXT("r.ShaderPipelineCache.Open"),
												TEXT("Close and reopen the user cache."),
												FConsoleCommandDelegate::CreateStatic(ConsoleCommandLoadPipelineFileCache)
												);

static FAutoConsoleCommand SavePipelineCacheCmd(
										   		TEXT("r.ShaderPipelineCache.Save"),