r.ShaderPipelineCache.Save

r.ShaderPipelineCache.Save

#Overview

name: r.ShaderPipelineCache.Save

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:245

Scope: file

Source code excerpt:


static FAutoConsoleCommand SavePipelineCacheCmd(
										   		TEXT("r.ShaderPipelineCache.Save"),
										   		TEXT("Save the current pipeline file cache."),
										   		FConsoleCommandDelegate::CreateStatic(ConsoleCommandSavePipelineFileCache)
										   		);

static FAutoConsoleCommand ClosePipelineCacheCmd(
												TEXT("r.ShaderPipelineCache.Close"),