r.ShaderPipelineCache.SetBatchMode

r.ShaderPipelineCache.SetBatchMode

#Overview

name: r.ShaderPipelineCache.SetBatchMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:257

Scope: file

Source code excerpt:


static FAutoConsoleCommand SwitchModePipelineCacheCmd(
                                                TEXT("r.ShaderPipelineCache.SetBatchMode"),
                                                TEXT("Sets the compilation batch mode, which should be one of:\n\tPause: Suspend precompilation.\n\tBackground: Low priority precompilation.\n\tFast: High priority precompilation."),
                                                FConsoleCommandWithArgsDelegate::CreateStatic(ConsoleCommandSwitchModePipelineCacheCmd)
                                                );
 
int32 GShaderPipelineCacheDoNotPrecompileComputePSO = PLATFORM_ANDROID;	// temporarily (as of 2021-06-21) disable compute PSO precompilation on Android
static FAutoConsoleVariableRef CVarShaderPipelineCacheDoNotPrecompileComputePSO(