r.ShaderPipelineCache.SetBatchMode
r.ShaderPipelineCache.SetBatchMode
#Overview
name: r.ShaderPipelineCache.SetBatchMode
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Sets the compilation batch mode, which should be one of:\n\tPause: Suspend precompilation.\n\tBackground: Low priority precompilation.\n\tFast: High priority precompilation.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:257
Scope: file
Source code excerpt:
static FAutoConsoleCommand SwitchModePipelineCacheCmd(
TEXT("r.ShaderPipelineCache.SetBatchMode"),
TEXT("Sets the compilation batch mode, which should be one of:\n\tPause: Suspend precompilation.\n\tBackground: Low priority precompilation.\n\tFast: High priority precompilation."),
FConsoleCommandWithArgsDelegate::CreateStatic(ConsoleCommandSwitchModePipelineCacheCmd)
);
int32 GShaderPipelineCacheDoNotPrecompileComputePSO = PLATFORM_ANDROID; // temporarily (as of 2021-06-21) disable compute PSO precompilation on Android
static FAutoConsoleVariableRef CVarShaderPipelineCacheDoNotPrecompileComputePSO(