r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles

r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles

#Overview

name: r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp:75

Scope: file

Source code excerpt:

int32 GShaderPipelineCacheTools_IgnoreObsoleteStableCacheFiles = 0;
static FAutoConsoleVariableRef CVarShaderPipelineCacheIgnoreObsoleteStableCacheFiles(
	TEXT("r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles"),
	GShaderPipelineCacheTools_IgnoreObsoleteStableCacheFiles,
	TEXT("When set to the default value of 0, building the cache (and usually the whole cook) will fail if any .spc file can't be loaded, to prevent further testing.\n")
	TEXT("By setting to 1, a project may choose to ignore this instead (warning will still be issued)."),
	ECVF_Default
);