r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles
r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles
#Overview
name: r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When set to the default value of 0, building the cache (and usually the whole cook) will fail if any .spc file can\'t be loaded, to prevent further testing.\nBy setting to 1, a project may choose to ignore this instead (warning will still be issued).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp:75
Scope: file
Source code excerpt:
int32 GShaderPipelineCacheTools_IgnoreObsoleteStableCacheFiles = 0;
static FAutoConsoleVariableRef CVarShaderPipelineCacheIgnoreObsoleteStableCacheFiles(
TEXT("r.ShaderPipelineCacheTools.IgnoreObsoleteStableCacheFiles"),
GShaderPipelineCacheTools_IgnoreObsoleteStableCacheFiles,
TEXT("When set to the default value of 0, building the cache (and usually the whole cook) will fail if any .spc file can't be loaded, to prevent further testing.\n")
TEXT("By setting to 1, a project may choose to ignore this instead (warning will still be issued)."),
ECVF_Default
);