r.Shaders.UseGBufferRefactor
r.Shaders.UseGBufferRefactor
#Overview
name: r.Shaders.UseGBufferRefactor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use the refactored GBuffer that autogenerates encode/decode functions. Will be removed before UE5 ships.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp:18
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarShaderUseGBufferRefactor(
TEXT("r.Shaders.UseGBufferRefactor"),
0,
TEXT("Whether to use the refactored GBuffer that autogenerates encode/decode functions. Will be removed before UE5 ships."),
ECVF_Default);