r.Shaders.UseGBufferRefactor

r.Shaders.UseGBufferRefactor

#Overview

name: r.Shaders.UseGBufferRefactor

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp:18

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarShaderUseGBufferRefactor(
	TEXT("r.Shaders.UseGBufferRefactor"),
	0,
	TEXT("Whether to use the refactored GBuffer that autogenerates encode/decode functions. Will be removed before UE5 ships."),
	ECVF_Default);