r.ShaderSource.CompressionMethod

r.ShaderSource.CompressionMethod

#Overview

name: r.ShaderSource.CompressionMethod

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderSource.cpp:8

Scope: file

Source code excerpt:

static int32 GShaderSourceCompressionMethod = 2;
static FAutoConsoleVariableRef CVarShaderSourceCompressionMethod(
	TEXT("r.ShaderSource.CompressionMethod"),
	GShaderSourceCompressionMethod,
	TEXT("Compression method for shader source stored in memory. See FOodleDataCompression::ECompressor enum for supported values; defaults to Mermaid."),
	ECVF_Default);

static int32 GShaderSourceCompressionLevel = 1;
FAutoConsoleVariableRef CVarShaderSourceCompressionLevel(