r.ShaderSource.CompressionMethod
r.ShaderSource.CompressionMethod
#Overview
name: r.ShaderSource.CompressionMethod
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Compression method for shader source stored in memory. See FOodleDataCompression::ECompressor enum for supported values; defaults to Mermaid.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderSource.cpp:8
Scope: file
Source code excerpt:
static int32 GShaderSourceCompressionMethod = 2;
static FAutoConsoleVariableRef CVarShaderSourceCompressionMethod(
TEXT("r.ShaderSource.CompressionMethod"),
GShaderSourceCompressionMethod,
TEXT("Compression method for shader source stored in memory. See FOodleDataCompression::ECompressor enum for supported values; defaults to Mermaid."),
ECVF_Default);
static int32 GShaderSourceCompressionLevel = 1;
FAutoConsoleVariableRef CVarShaderSourceCompressionLevel(