r.Shadow.LODDistanceFactor.CascadeScale

r.Shadow.LODDistanceFactor.CascadeScale

#Overview

name: r.Shadow.LODDistanceFactor.CascadeScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/ShadowDepthRendering.cpp:60

Scope: file

Source code excerpt:

static float GShadowLODDistanceFactorCascadeScale = 0.0f;
static FAutoConsoleVariableRef CVarShadowScreenMultipleCascadeScale(
	TEXT("r.Shadow.LODDistanceFactor.CascadeScale"),
	GShadowLODDistanceFactorCascadeScale,
	TEXT("Multiplier for LOD selection distance when rendering regular shadows (scales with cascade index)"),
	ECVF_RenderThreadSafe);

static float GFarShadowLODDistanceFactor = 1;
static FAutoConsoleVariableRef CVarFarShadowScreenMultiple(