r.Shadow.MaxCSMResolution

r.Shadow.MaxCSMResolution

#Overview

name: r.Shadow.MaxCSMResolution

The value of this variable can be defined or overridden in .ini config files. 20 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

<Workspace>/Engine/Config/BaseDeviceProfiles.ini:898, section: [Android_Vulkan_SM5 DeviceProfile]
<Workspace>/Engine/Config/BaseScalability.ini:132, section: [ShadowQuality@0]
<Workspace>/Engine/Config/BaseScalability.ini:156, section: [ShadowQuality@1]
<Workspace>/Engine/Config/BaseScalability.ini:180, section: [ShadowQuality@2]
<Workspace>/Engine/Config/BaseScalability.ini:207, section: [ShadowQuality@3]
<Workspace>/Engine/Config/BaseScalability.ini:234, section: [ShadowQuality@Cine]
<Workspace>/Engine/Config/Android/AndroidScalability.ini:50, section: [ShadowQuality@0]
<Workspace>/Engine/Config/Android/AndroidScalability.ini:59, section: [ShadowQuality@1]
<Workspace>/Engine/Config/Android/AndroidScalability.ini:68, section: [ShadowQuality@2]
<Workspace>/Engine/Config/Android/AndroidScalability.ini:77, section: [ShadowQuality@3]
<Workspace>/Engine/Config/IOS/IOSScalability.ini:50, section: [ShadowQuality@0]
<Workspace>/Engine/Config/IOS/IOSScalability.ini:59, section: [ShadowQuality@1]
<Workspace>/Engine/Config/IOS/IOSScalability.ini:68, section: [ShadowQuality@2]
<Workspace>/Engine/Config/IOS/IOSScalability.ini:77, section: [ShadowQuality@3]
<Workspace>/Projects/Lyra/Config/Android/AndroidScalability.ini:21, section: [ShadowQuality@1]
<Workspace>/Projects/Lyra/Config/Android/AndroidScalability.ini:26, section: [ShadowQuality@2]
<Workspace>/Projects/Lyra/Config/Android/AndroidScalability.ini:31, section: [ShadowQuality@3]
<Workspace>/Projects/Lyra/Config/IOS/IOSScalability.ini:21, section: [ShadowQuality@1]
<Workspace>/Projects/Lyra/Config/IOS/IOSScalability.ini:26, section: [ShadowQuality@2]
<Workspace>/Projects/Lyra/Config/IOS/IOSScalability.ini:31, section: [ShadowQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3868

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarShadowMaxCSMShadowResolution(
	TEXT("r.Shadow.MaxCSMResolution"),
	2048,
	TEXT("Max square dimensions (in texels) allowed for rendering Cascaded Shadow depths. Range 4 to hardware limit. Higher = better quality shadows but at a performance cost."),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarShadowCSMTransitionScale(
	TEXT("r.Shadow.CSM.TransitionScale"),

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:763

Scope (from outer to inner):

file
function     void ScalabilityCVarsSinkCallback

Source code excerpt:


	{
		static const auto* MaxCSMShadowResolution = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.Shadow.MaxCSMResolution"));
		LocalScalabilityCVars.MaxCSMShadowResolution = MaxCSMShadowResolution->GetValueOnGameThread();
	}

	{
		static const auto ViewDistanceScale = ConsoleMan.FindTConsoleVariableDataFloat(TEXT("r.ViewDistanceScale"));
		static const auto ApplySecondaryViewDistanceScale = ConsoleMan.FindTConsoleVariableDataInt(TEXT("r.ViewDistanceScale.ApplySecondaryScale"));