r.Shadow.StencilCulling
r.Shadow.StencilCulling
#Overview
name: r.Shadow.StencilCulling
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use stencil light culling during shadow projection (default) or only depth.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/ShadowRendering.cpp:168
Scope: file
Source code excerpt:
static int GShadowStencilCulling = 1;
static FAutoConsoleVariableRef CVarGShadowStencilCulling(
TEXT("r.Shadow.StencilCulling"),
GShadowStencilCulling,
TEXT("Whether to use stencil light culling during shadow projection (default) or only depth."),
ECVF_RenderThreadSafe
);
static TAutoConsoleVariable<int32> CVarFilterMethod(