r.Shadow.StencilCulling

r.Shadow.StencilCulling

#Overview

name: r.Shadow.StencilCulling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/ShadowRendering.cpp:168

Scope: file

Source code excerpt:

static int GShadowStencilCulling = 1;
static FAutoConsoleVariableRef CVarGShadowStencilCulling(
	TEXT("r.Shadow.StencilCulling"),
	GShadowStencilCulling,
	TEXT("Whether to use stencil light culling during shadow projection (default) or only depth."),
	ECVF_RenderThreadSafe
);

static TAutoConsoleVariable<int32> CVarFilterMethod(