r.Shadow.Virtual.Cache.ForceInvalidateDirectional

r.Shadow.Virtual.Cache.ForceInvalidateDirectional

#Overview

name: r.Shadow.Virtual.Cache.ForceInvalidateDirectional

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps/VirtualShadowMapCacheManager.cpp:64

Scope: file

Source code excerpt:

int32 GForceInvalidateDirectionalVSM = 0;
static FAutoConsoleVariableRef  CVarForceInvalidateDirectionalVSM(
	TEXT("r.Shadow.Virtual.Cache.ForceInvalidateDirectional"),
	GForceInvalidateDirectionalVSM,
	TEXT("Forces the clipmap to always invalidate, useful to emulate a moving sun to avoid misrepresenting cache performance."),
	ECVF_RenderThreadSafe);

// We give a little leeway here as occasionally the scene frame number is incremented multiple times between frames
int32 GVSMMaxPageAgeSinceLastRequest = 3;