r.Shadow.Virtual.Visualize
r.Shadow.Virtual.Visualize
#Overview
name: r.Shadow.Virtual.Visualize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When the viewport view-mode is set to \'Virtual Shadow Map Visualization\', this command specifies which of the various channels to display. Values entered other than the allowed values shown below will be ignored.\n mask\n mip\n vpage\n cache\n naniteoverdraw\n raycount\n dirty\n invalid\n merged\n debug\n clipmapvirtual
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/VirtualShadowMapVisualizationData.h:68
Scope (from outer to inner):
file
class class FVirtualShadowMapVisualizationData
function static const TCHAR* GetVisualizeConsoleCommandName
Source code excerpt:
static const TCHAR* GetVisualizeConsoleCommandName()
{
return TEXT("r.Shadow.Virtual.Visualize");
}
private:
/** Internal helper function for creating the VirtualShadowMap visualization system console commands. */
void ConfigureConsoleCommand();