r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold

r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold

#Overview

name: r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightSceneInfo.cpp:15

Scope: file

Source code excerpt:

int32 GWholeSceneShadowUnbuiltInteractionThreshold = 500;
static FAutoConsoleVariableRef CVarWholeSceneShadowUnbuiltInteractionThreshold(
	TEXT("r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold"),
	GWholeSceneShadowUnbuiltInteractionThreshold,
	TEXT("How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows"),
	ECVF_RenderThreadSafe
	);

static int32 GRecordInteractionShadowPrimitives = 1;