r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold
#Overview
name: r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightSceneInfo.cpp:15
Scope: file
Source code excerpt:
int32 GWholeSceneShadowUnbuiltInteractionThreshold = 500;
static FAutoConsoleVariableRef CVarWholeSceneShadowUnbuiltInteractionThreshold(
TEXT("r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold"),
GWholeSceneShadowUnbuiltInteractionThreshold,
TEXT("How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows"),
ECVF_RenderThreadSafe
);
static int32 GRecordInteractionShadowPrimitives = 1;